Arrow keys / WASDSwipe / Joystick
· Clear every dot to finish
After each run, confirm your nickname to publish your score.Stars & unlocks stay in this browser.Privacy
PAUSED
Press P, Enter, or tap Resume to continue
Display & Sound
Enemies use A / B / C / D; paired portals use 1 / 2. Identify them without relying on color.
A Dash · B Cutter · C Shy · D Rounder
Reduced motion disables screen shake, fireworks and decorative pulses while keeping essential status cues.
Regular: pellets and portals. Important: power, counters, combos, countdowns and results. Master mute still silences both.
Settings are saved only in this browser.
HOW TO PLAY
THE BASICS
Move
Phone: swipe on the maze or use the lower-left joystick Desktop: arrows / WASD
Collect
Clear every dot to finish; keep collecting to raise the multiplier
Avoid enemies
A collision costs one life; collect a Power Star to fight back
Scoring update
Combo-scoring items are another 30% higher; fixed bonuses and existing scores stay unchanged
Also
Portals · Dash · Phasing
No need to memorize — you will learn as you play
Progress
Three stars per level: clear it, take no damage, and counter two enemies. Earned stars never disappear
Daily Challenge
Unlocks after reaching Level 2 and selects from unlocked levels. Only today’s local best is saved; it does not enter the main board
ENEMY CODEX
Unlocks after reaching Level 2. Review all four behaviors, times caught, and successful counters
Combo
Dots, Power Stars, countered enemies and crystals all extend the same combo, adding one level with no cap.
The full combo window is 10% longer: a 1.76s base, growing with your combo to 2.75s. Standing still drains it three times as fast, about 0.6–0.9s.
THE FOUR NEON ENEMIES
Dash locks onto your position and chases
Cutter predicts your route and cuts you off
Shy flees when you get close
Rounder patrols a fixed loop
SPECIAL MECHANICS
Power Star
fight back for a short time
Portal
paired at the four corners; matching colors connect
Dash
run straight to build speed; any turn resets it
Phase Crystal
walk through walls for ten seconds
SCORING
Combo-scoring items are another 30% higher. Values below already include it. The complete payout is rounded once when banked.
Dot
25.35 × Combo, then rounded
Power Star
126.75 × Combo, then rounded
Phase Crystal
760.5 × Combo, then rounded
Enemy
16.9k → 33.8k → 50.7k…the nth enemy inside one Power Star is worth n × 16.9k; it extends the same combo, but its bounty is not multiplied by Combo
FULL SCORING & PARAMETERS
Perfect level
1950 × level number (11,700 on Level 6)
Enemy sweep
130k counter every enemy within one Power Star
Lives left at clear
2925 × lives
Flawless run
19500
Enemy speed
2.35 tiles/s base speed on all six levels after three deaths on one level, enemies slow by 10% until it is cleared or restarted
Power Star duration
9s on all six levels; another Power Star resets the timer to 9s you move 15% faster and enemies 15% slower
Dash
5 straight tiles build speed to 1.22×
Portal
0s cooldown; you pause on arrival to choose a direction
Phasing
10s; movement slows, but turns register instantly
Combo multiplier
scores at the current multiplier, then rises one level; enemies also extend the same combo, but their bounties are not multiplied by Combo
Existing scores
this update changes only combo-scoring items; existing scores remain unchanged
↓ More below
ENEMY CODEX
ABOUT NEON MAZE
One summer my son wanted a simple, exciting game, so we built one together. He playtested and gave notes; I made the changes. Later his friends joined the testing, and that is how Neon Maze, its original hero Doudou, and these six levels came to be.
Super Dad
Feedback
If you have suggestions or run into a problem, I would love to hear from you. Email: 2685897@qq.com
Global board & saved progress
Normal runs save locally and are uploaded only after nickname confirmation. The global board shows your nickname, score, level, best combo and clear status; Practice and Daily runs are not uploaded, and stars and unlocks stay in this browser. Uploads include a randomly generated anonymous player ID for score ownership and basic validation. This ID is not an account and does not sync progress across devices. Do not use your real name or contact details as your nickname.